You also can’t open your inventory and then pick up items based on their proximity, which makes looting an enemy’s corpse and moving at the same time a bit clunky. I’d like to be able to reposition equipment for easy access, as well as smoothly drag attachments from one weapon to another instead of awkwardly dumping them all on the ground. Only one weapon is displayed at a time and you shockingly can’t drag or reorder items at all on PC. The only place where I feel depth is sacrificed in order to facilitate accessibility is the woefully under-featured inventory. I was initially concerned that being able to heal and move at the same time would lead to comically drawn out firefights, but in practice, I never experienced a single instance of an enemy being able to out-heal the damage I was able to inflict without finding cover first. These intuitive touches capitalize on an area where battle royales as a genre still have room left to grow away from the clunky controls of their military simulation progenitors. You can heal while sprinting, shoot underwater, and fire your weapon while using other equipment. Sliding, jumping, and mantling all blend seamlessly into one another, and this momentum remains unbroken even while performing other actions. I was immediately struck by the silky smooth transition between free falling, parachuting, and landing, and the fluidity doesn’t stop there. I did experience and see others have some technical issues that warrant concern, but when it’s running smoothly, Blackout is nothing short of the most enjoyable battle royale I’ve played to date.īlackout is nothing short of the most enjoyable battle royale I've played to date.īlackout gets straight to what I love most about battle royales: using what I’ve found for an all or nothing skirmish with an equally desperate opponent with the least amount of noise in the way. It’s not just a one-way street though, as the dynamic battle royale setting provides some much-needed variance and consequence to Call of Duty’s at times superficial combat loop. Call of Duty’s responsive and forgiving gunplay, nimble movement, and creative but practical equipment fit beautifully into the trendy last man standing format. The monumental highs of victory and crushing lows of narrowly losing in Call of Duty: Black Ops 4’s Blackout are experiences I've had in other battle royale games before, but the road to these memorable moments highlight a significant leap in gameplay fidelity and polish for the genre.
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